The web player uses the same sandboxed iframe setup as the cabinet, with keyboard input mapped to the arcade controls (arrow keys for joystick, Z/X for buttons). Under the hood, it uses the Cache API to store game assets, which is probably worthy of a separate blog post once we’ve ironed out the kinks.
Git packfiles use delta compression, storing only the diff when a 10MB file changes by one line, while the objects table stores each version in full. A file modified 100 times takes about 1GB in Postgres versus maybe 50MB in a packfile. Postgres does TOAST and compress large values, but that’s compressing individual objects in isolation, not delta-compressing across versions the way packfiles do, so the storage overhead is real. A delta-compression layer that periodically repacks objects within Postgres, or offloads large blobs to S3 the way LFS does, is a natural next step. For most repositories it still won’t matter since the median repo is small and disk is cheap, and GitHub’s Spokes system made a similar trade-off years ago, storing three full uncompressed copies of every repository across data centres because redundancy and operational simplicity beat storage efficiency even at hundreds of exabytes.
12:07, 3 марта 2026Бывший СССР,这一点在同城约会中也有详细论述
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Раскрыты подробности о договорных матчах в российском футболе18:01
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